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/include/ZE_Defines.h

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00001 /*******************************************************************************
00002         This file is Part of the ZEngine Library for 2D game development.
00003                    Copyright (C) 2002, 2003 James Turk
00004 
00005                      Licensed under a BSD-style license.
00006 
00007     The maintainer of this library is James Turk (james@conceptofzero.net) 
00008      and the home of this Library is http://www.zengine.sourceforge.net
00009 *******************************************************************************/
00010 
00020 #ifndef __ze_defines_h__
00021 #define __ze_defines_h__
00022 
00023 //Defines- undefine any of these if you dont have the indicated SDL extension//
00024 
00026 #define ZE_OGL (1)
00027 
00028 #define ZE_SDL (2)
00029 
00030 #define GFX_BACKEND (ZE_OGL)
00031 
00033 #define USE_SDL_TTF
00034 
00035 #define USE_SDL_IMAGE
00036 
00037 #define USE_SDL_MIXER
00038 
00039 //#define DEPRECIATED
00040 
00041 #endif //__ze_defines_h__

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