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Gewi Documentation
0.2.0
- Author:
- James Turk
- Version:
- 0.2.0
- Date:
- July 12th, 2003
About ZEngine and Gewi
-ZEngine is designed to provide a powerful yet easy to use 2D game engine in a well designed Object Oriented manner, and uses cross platform libraries such as SDL and OpenGL. (ZEngine can use SDL_ttf,SDL_image, SDL_mixer, and PhysFS all of which are cross platform as well as Open Source.) Gewi sits neatly on top of ZEngine and is written in much the same style, Gewi is designed to be the GUI portion of ZEngine but grew so large it needed to become a seperate project.
-Both are licensed under a BSD-style license, and anyone is free to suggest or implement changes to be added to either, as well as modify ZEngine or Gewi to fit their own needs or use it however they like.
-Because Gewi relys so heavily on ZEngine it has no website, if anybody writes a version of Gewi that does not use the ZEngine backend I'd be glad to see it and even integrate it with the ZEngine/Gewi source. Until there is some other version, Gewi will always be found right next to ZEngine.
-The Gewi website : http://zengine.sourceforge.net/gewi/.
-The ZEngine website : http://zengine.sourceforge.net/.
-The ZEngine tutorials : http://conceptofzero.net/tutorials/zengine/.
Licensing
This file is Part of the
Gewi GUI Library for ZEngine.
Gewi and ZEngine Copyright (C) 2002, 2003 James Turk
Licensed under a BSD-style license. (see licensing.txt)
Contributing Authors
James Turk james@conceptofzero.net - Core Engine, Design, Docs, and Classes
Atani atani@atani-software.net - Revised Linux Build System
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