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/include/external/SDLGL_Util.h

00001 /*This code comes from testgl.c which is part of the SDL source distribution.
00002     Available at http://libsdl.org/
00003 */
00004 #ifndef __sdlgl_h__
00005 #define __sdlgl_h__
00006 
00007 #include "ZE_Includes.h"
00008 
00009 #if (GFX_BACKEND == ZE_OGL)
00010 int power_of_two(int input);
00011 GLuint SDL_GL_LoadTexture(SDL_Surface *surface, GLfloat *texcoord);
00012 #endif
00013 
00014 #endif //__sdlgl_h__

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